Wednesday, 26 November 2008

Follow up

Over the past few days I have been starting to write my report which at the moment mainly consists of overviews of the various methods for generating the level of detail meshs. I have unearthed more algorithms for simplification by the names of Superfaces and geometric optimisation

Kalvin, A and Taylor R. (1996) Superfaces: Polygonal Mesh Simplification with Bounding Error. Proceedings of Computer Graphics and Applications '96, Los Alamitos, California: IEEE Computer Society Press.

Hinker P and Hansen C. (1993) Geometric Optimisation. Proceedings of Visualization '93, Los Alamitos, California: IEEE Computer Society Press.

Tomorrow I hope to begin with the implementation of the Half-Edge collapse. I have decided that it is the logical place to start even if for no other reason than benchmark purposes. While I feel that it isnt going to as suitable as the full edge collapse in the long term, it is very suitable for extending into a full edge collapse at a later point. This will allow me to get over any hurdles with connectivity information and implement some error metrics, before worrying about optimal vertex placement.

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