Over the past few days I have been starting to write my report which at the moment mainly consists of overviews of the various methods for generating the level of detail meshs. I have unearthed more algorithms for simplification by the names of Superfaces and geometric optimisation
Kalvin, A and Taylor R. (1996) Superfaces: Polygonal Mesh Simplification with Bounding Error. Proceedings of Computer Graphics and Applications '96, Los Alamitos, California: IEEE Computer Society Press.
Hinker P and Hansen C. (1993) Geometric Optimisation. Proceedings of Visualization '93, Los Alamitos, California: IEEE Computer Society Press.
Tomorrow I hope to begin with the implementation of the Half-Edge collapse. I have decided that it is the logical place to start even if for no other reason than benchmark purposes. While I feel that it isnt going to as suitable as the full edge collapse in the long term, it is very suitable for extending into a full edge collapse at a later point. This will allow me to get over any hurdles with connectivity information and implement some error metrics, before worrying about optimal vertex placement.
Wednesday, 26 November 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment