Friday, 28 November 2008

Following todays meeting I have the following targets for this week
  • Create a test scene to ensure my models are of high enough detail to cause noticable frame-rate issues.
  • To analyse available profiling tools and intergrate whichever is most suitable into my viewer
  • Finish implementation of the half-edge collapse algorithm.
So far I have looked at the support in Direct3D9 and Nvidia PerfHUD for getting profiling data but I am unsure which will provide the most suitable data. To remove the platform specific aspect it would be nice to use Direct3D but the statistics are not as indepth as those provided by PerfHUD so I suspect I may chose the PurfHUD route, This will hopefully allow me to avoid crossover with RTG.

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